Concept First

Its possible my gaming experience is significantly different from everyone else’s… but it seems to me that the first thing a player should have before even consulting a manual or rolling dice is a Character Concept.

Here’s the Idea.
Write a sentence or two about your character.
Avoid game jargon or published game specifics.
This concept should be sufficiently complex to mentally inspire interactions with him/her upon the first read through. Once this is done THEN build out those sentences into the excitement you get from learning about a hero from the dust cover of a book. Even bad books started out with character concepts with sufficient potential to get you to fork over the cash to find out just how bad it got. Write up a concept with enough hard points to be more than mere inspiration.

Once you’ve got that THEN we can talk about what sort of classes/feats/archetype/attributes/abilities/talents this character needs to reach his storytelling potential. And that’s the rub. Yes this a pathfinder game. Yes you’re going to be in combat. Yes you need to know just what you’re capable of before we can get this party started. But I also need to know what kind of story we are joining in on here. Whats going to thrill you; whats going to anger you;… what the hell is going to bring you past the the shell of a 2 dimensional npc? And into the character from which legends are going to be founded upon.

Tell me about THAT guy.

Where all roads begin… \\ Lost Doors \\ Character Creation Outline \\ Concept First

Concept First

The Garden of Forlorn Hope JackFaust JackFaust