Table of Contents

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Basics & Ability ScoresStandard Races Feats Traits
Ability Scores
Alignment
Character Creation Outline
Lexicon
Player Class
Primary Vice
Dwarf (StoneFolk)
Elf (Ayes)
Half-Elf (iKKosi)
Half-Orc (Ogrun)
Halfling (Yuutani)
Human
Combat
General
Item Creation
Metamagic
Racial
Feat Tree
Campaign
Combat
Faith
Family
Magic
Region
Religion
Social

GamemasteringVariant Campaign Rules
Afflictions
Chases
Combat
Combat Modifiers
Critical Hit & Fumble Generator
Laying Waste-Crit App
Actions in Combat
Combat Maneuvers
Special Attacks
Conditions
Space, Reach, & Threatened Area
Ship Combat
Special Abilities
Traps, Hazards & Special Terrains
Movement
Armor and Encumbrance
Vision and Light
Breaking and Entering
Automatic Bonus Progression [In review]
Called Shots [in Review]
Caravans
Chases
Downtime
Duels
Honor
Intrigue
Investments
Kingdom Building
Performance Combat
Piecemeal Armor
Puzzles and Riddles
Reputation and Fame
Settlements
Social Conflicts
Wound Thresholds Optional Rules

Game Fiction
New CulturesSurviving StructuresDramatis Personae
The Nine KeysPrime CitiesNPCS

Magic
All Spells by Class Other Magic RulesVariant Magic Rules
Alchemist
Bard
Druid
Inquisitor
Ranger
Witch
Advanced Spell Search
Antimagic
Area Effect Diagrams
Psychic Magic (Occult)
Saving Throws
Akashic Magic
Binding Outsiders
Esoteric Components
Idols
Limited Magic
Pact Magic
Primal Magic
Rune Magic
Spellblights
Talismanic Components
Words of Power

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Table of Contents

The Garden of Forlorn Hope JackFaust JackFaust