The Garden of Forlorn Hope
All knights, crusaders, and law-bringers, seek to spread justice as well to embody the principles of the virtuous. In pursuit of these lofty goals, these warriors adhere to a code of morality, spirituality, and discipline. Through a worthy few, however, shines the power of the divine – these chosen are known as Paladins. These noble souls dedicate their lives to the battle against evil and as reward for their righteousness, are blessed with boons to aid them in their quests. The power to banish evil, to heal the innocent, and inspire the faithful. Although their convictions might lead them into conflict, often with the very souls they would save, paladins weather endless challenges of faith and dark temptation, risking their lives to do right and fighting to bring about a brighter future.
Role: Paladins serve as beacons for their allies within the chaos of battle. While deadly opponents of evil, they can also empower goodly souls to aid in their crusades. Their magic and martial skills also make them well suited to defending others and blessing the fallen with the strength to continue fighting.
Limitations: Only beings with a mortal soul can be or remain Paladins.
Alignment: Good + Code of Conduct (see below)
Class Skills: The paladin’s class skills are Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nobility) (Int), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis), and Spellcraft (Int).
Skill Ranks per Level: 4 + Int modifier.
Saves: Fort good, Ref poor, Will good.
Code of Conduct: A paladin must be of good alignment and loses all class abilities if he ever changes to a non-good alignment. Additionally, a paladin’s code requires that he act with honor (not lying, not cheating, not using poison, and so forth), help those in need (provided they do not use the help for evil ends). The main path to comply with the code of conduct is for the paladin to act as a role model for others. Although his is often counted on to punish those who harm or threaten innocents (though the severity of this punishment is up to him). If a paladin willingly breaks his code, he is acquires the condition shaken until he receives atonement for the actions he has taken or he decides to fall from grace.
Martyr’s Faith: Under certain circumstances a paladin is granted access to access to a reserve point pool (equal to their max hit points) – typically when Paladin performs some particularly selfless act and at the GM’s option [God]. This reserve pool is used to power various class ability, feats, and talents. The reserve pool is refilled by the number of hit points the character heals in other people.