The Garden of Forlorn Hope
In every army there are leaders who surpass the average cold-hearted mercenary, battle-scarred veteran, or wizened drill instructor, not so much in their skill at arms but in their ability to inspire and lead others. Battle heralds are just such captains — skilled warriors to be sure, but ones who have honed the art of leadership to a keen edge and keep it as ready as their sword as a means to victory. Battle heralds tap into reservoirs of courage, skill, bravery, and perseverance that those who serve with them never knew they had, and their allies often find themselves ascending the mount of triumph following the battle herald’s glorious (if often tattered) banner.
While many warriors strive to perfect their art, spending all of their time honing their skill at martial arms, others spend as much effort dedicating themselves to a cause. These warriors, swear themselves to a purpose, serving it above all else. Heralds are often found charging across a battlefield, with the symbol of their order trailing on a long, fluttering banner. Their true power comes from the conviction of his ideals, the oaths that he swears, and the challenges he makes.
Role: Heralds tend to marshal forces on the battlefield, controlling the flow of the fight. Outside of battle, they can be found advancing their cause through diplomacy and, if needed, subterfuge. No stranger to courtly intrigue and a herald can hold his own in even the most delicate of social situations.
Hit Dice: d10.
Starting Wealth: 5d6 × 10 gp (average 175gp.) In addition, each character begins play with an outfit worth 10 gp or less.
Class Skills – Bluff (Cha), Climb (Str), Diplomacy (Cha), Handle Animal (Cha), Intimidate (Cha), Perform [Oration] (Cha). Ride (Dex), Sense Motive (Wis), and Swim (Str).
Skill Ranks per Level: 4 + Int modifier.
Battlefield Heralds are proficient with all simple weapons, martial weapons, light armor, medium armor, and shields (except tower shields).