The Garden of Forlorn Hope
Burn Masters are often sought after for consistent employment for agrarian colonies combating the Savage Wyld and leading burn teams. While most alchemists delve into the secrets of brewing magical liquids and mutagens, the Burn Master [archetype] ]focuses on the creation of fiery bombs. Experts of crafting explosive and volatile substances, Burn Masters possess an intimate knowledge of fire and its qualities. By borrowing from the talents and trap-savvy of the rogue, the Burn Master’s gains an understanding of the nature of fire and explosive forces unmatched by other alchemists. Over time, the Burn Master learns to perfect his bomb crafting skills to such a degree that he becomes resistant to its effects and can even create explosive traps that gout flame, blast holes in walls, or even slay an enemy outright.
Hit Dice: d8.
Bonus Skills and Ranks: The Burn Master selects three rogue skills to add to his class skills in addition to the normal alchemist class skills. The Burn Master gains a number of ranks at each level equal to 6 + Int modifier.
Weapon and Armor Proficiency: The Burn Master is proficient with all simple weapons and bombs, plus the hand crossbow, rapier, sap, shortbow, and short sword. A Burn Master is proficient with light armor, but not with shields.
Alchemy (Su): This is exactly like the alchemist ability of the same name, except that the Burn Master can only create mundane alchemical substances and bombs. A Burn Master cannot create extracts or mutagens.