Ayes

Main Page \\ Table of Contents \\ Elves

Elves
There are actually only two types of Elves after the Fall, the Ga’lagen and the Aydes – but before there were many others.

The Aydes are a very small offshoot of the Ga’lagen, almost all of which live isolated deep in the northern Shatterspine mountains. The Aydes have been isolated for elvish generations, they are – for all practical purposes – a variant subrace.

Although the Ga’lagen are the established majority they are divided [1 to 9 ] into two philosophical groups; the Forsaken and the Forlorn. In the vulgar argot, they are Galagen (Forsaken) and the Eldar (Forlorn). Though no non-elf can tell the difference on sight, the relevant differences on the outside can be seen in every way they interact with others. Elves are amiable, hyper-social, forward-thinking bon-vivants, risk takers, and skirt-chasers. Eldar set the bar for aloof, arrogant, and antisocial. Eldar are unempathetic bordering on the edge of homicidal psychosis for any race other than their own. No sane being want to meet an Eldar and be at thier mercy.

All Galagen are tight-lipped about the division, you’d essentially have to be one to get them drunk even reference it – and even then you’d have to push for it. The most anyone knows is that there is some significant civil strife between the Forsaken Galagen and the Forlorn Eldar – which is still ongoing. The Galagen are rarely seen… Eldar sightings are truly unique. The scene everyone seems to remember is a vicious fight between two, subraces.

An Eldar, badly wounded, and a Galagen hunting him came upon a small human town. The Eldar used ‘the terrain’ to his advantage, escaping capture by setting fires, and holding children hostage. The conflict ended because the Galagen refused to continue endangering all innocent souls in the town with their shared hate. He let the Eldar escape. The Eldar, for his part, seemed to enjoy the sounds of weeping men and terror of children that cried out as he passed.

Galagen consider themselves children of the natural world, similar in superficial ways to fey creatures, yet are strikingly different as well. In fable, Faen creatures, regard Elves as their fallen ‘mortal’ brethren but the myth does not hold a candle to the truth. Elven history claims them as one of the eldest mortal races and their settlements reflect a version of history in both architecture and art. After the Fall, many jewels of the Elven forest where swallowed whole by the Wyld and remain lost. It may be that there are whole Elven societies beyond the green veil concealing the world.

Eldar value their privacy more than all else, above all other things they are often slow to make friends – by their own standards. According to them, the short-lived races don’t live long enough to reap the benefit of a Eldar decision of friendship – not during their own generation. Their children may have an easier time earning this consideration – if they are careful. Eldar no longer have a relationship with any human race at a national level. Any alliance is always at an individual level – although an Eldar can last for many generations of human lives. Curiously they have a near physical attachment to their surroundings, perhaps as a result of their incredibly long lifespans – or, perhaps for some deeper, more mystical reason. There are tales of Galagen who take on coloration and other physical adaptions, to better reflect the local environment. The elves that choose to spend their lives among the short-lived races are always [Forsaken] Elves – though their basic philosophy is self indulgent.

Physical Description: Although generally taller than humans, elves possess a graceful, fragile physique that is accentuated by their long, pointed ears. Their eyes are wide and almond-shaped, and filled with large, vibrantly colored pupils. Elven clothing often plays off the beauty of the natural world, those elves that live in cities tend to bedeck themselves in rougher more utilitarian fashion but of highest quality craftsmanship.

Society: All Elves feel a bond with nature that moves beyond human understanding. Although the Forsaken strives to live in harmony with the natural world – they are not nearly as successful as their Forlorn brethren. This may be the root of the derogatory epithet by which many Eldar call Elves, ‘Green’. All Elves feel a kinship with the natural world that defies many other races comprehension but not their appreciation. All Elves have the ability to perceive when and where the force known as the Savage Wyld is affecting other wise natural lands. Although Galagen may behave with unconscious contempt toward races without this ability they cannot adequately explain this talent for themselves.

Relations: Aydes and Green Elves, when encountered they are often fascinated by the short-lived races. They hold no ill will toward Dwarves although many human stories expect some sort of conflict. Elves are disconcerted by Ogrun who they perceive as being both racially impure and genetically pragmatic – an obviously successful example of ‘intelligent design’. Ogrun are not natural beings but they are uniquely adapted for life – perhaps more than any ‘natural’ form of life. Although Elves and Humans can still breed few if any pregnancies occur – most elves take steps to prevent such births. When pregnancies DO occur the child had much less chance of survival post-crisis… little is known as to why this is so.

Racial Perception:

  • Humans perceive the appearance of Elf as a singular event in their lives if not precisely a unique occurrence. A major source of entertainment is storytelling and epic tales of the Age of Dreams before the Cataclysm are a popular genre. In these types of stories, Elves are much more common than they are in daily existence post-crisis. Stories told about Fae creatures are a more common motif – modern stories of high adventure and glorious reward but the Fae in these stories bear a striking resemblance to the Elves of the age of Dreams.
  • ikkosi remain about as aloof to Elves as they are to Humans. iKKosi have striven hard to form their own discrete culture and take great pains not to be seen as kin to Elves – either by humans or elves. Its a bit of sore point that isn’t likely to go away soon considering the long lifespans of many Elves.
  • Ogrun are bemused by the Elven opinion of the Ogrun race. Ogrun are well aware that their entire culture/genetics have been altered by the vanished race of giants and have grown almost arrogant about their ‘artificial’ superiority over ‘natural’ races.

ELVEN TRAITS
+2 Dexterity, +2 Intelligence, –2 Constitution: Elves are nimble, both in body and mind, but their form is frail.
Medium: Elves are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Elves have a base speed of 30 feet.
Low-Light Vision: Elves can see twice as far as humans in conditions of dim light. See Additional Rules.
Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
Keen Senses: Elves receive a +2 racial bonus on Perception skill checks.
Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and short bows (including composite short bows), and treat any weapon with the word “elven” in its name as a martial weapon.
Languages: Aydes and Green Elves begin play speaking a Regional Language and Elven.
Need for True Sleep – Elves must sleep 3 hours to stave off Fatigue but to regain spells the need to sleep at least 1 hour per casting level [3 +1 for first lvl spells, 3 +2 for first and second level spells, 3 +3 for first, second, & third level spells, etc] {two hours less than the norm.}

Aydes Alternate Racial Traits
Aydes are slight in comparison to their Galagen cousins – still medium creatures, they are still obviously different.
Blended View: Prerequisite(s): Low-light vision. Some Ayden may be blessed with a legacy of versatile senses. Characters with this trait keep their low-light vision but also gain darkvision to a distance of 60 feet. [This racial trait replaces keen senses.]
Tundra Runner: Ayden thrive in the deepest deserts, forever roaming across lands with little accessible natural resources. Elves with this racial trait receive a +4 racial bonus on Constitution checks and Fortitude saves to avoid fatigue, exhaustion, or ill effects from running, forced marches, starvation, thirst, or hot or cold environments. [This racial trait replaces elven magic.]
Dusksight: When making ranged attacks, characters with this trait can reroll the miss chance granted by cover to any target in dim light, and take the better of the two rolls. The miss chance for total concealment applies normally. [This racial trait replaces keen senses.]
Fey Connection: Ayden have a near-mystical connection to one terrain type, selected from the ranger’s favored terrain list. You can move through naturally occurring difficult terrain without any penalty while within your favored terrain. Terrain created or modified by magic or traps affects you normally. Favored terrain cannot include underground or urban terrains. [This trait replaces Elven Immunities]
Unflappable Insolence: Too often perceived to be weakest, Ayden elves have come to expect they will always be between a rock and a hard place. They do not seek out danger nor are they addicted to risk – but when all else fails they refuse to be dismayed. Of all other races they derive the most satisfaction from choosing to be defiant. The DC to demoralize the character with the Intimidate skill increases by 5. If an opponent’s Intimidate check would be high enough to cause the character to become demoralized for more than 1 round, you are instead demoralized for only 1 round.
[This trait replaces Need for True Sleep.]

Main Page \\ Table of Contents \\ Elves

Ayes

The Garden of Forlorn Hope JackFaust JackFaust